OpenGL: Fixed a shader compilation error on Mesa (due to unintended use of legacy texture sampler function) Vulkan: Fixed an accidental double-allocation on Vulkan initialization. Vulkan: Reworked synchronization once again for better performance Input: Fixed an issue where SDL controllers would reverse left and right motion This should fix issues where some graphic pack mods would not work correctly GfxPack: Reworked our virtual filesystem implementation to better handle file replacement via graphic packs UI: The game list will now refresh automatically after setting a path during the Getting Started dialog RPL: Made the RPX/RPL loader more lenient in regards to broken CRC sections. H264: Various smaller tweaks and bug fixesĬoreinit: Improved FSOpenFile() accuracy which fixes some SD card operations for homebrew that uses wut GfxPack: Graphic pack mods which replace aoc content should work correctly again General: Restored compatibility with Cemuhook version 0.5.7.5 H264: Fixed a regression from 1.26.2b that could lead to a crash on video playback
This should fix water and lava flickering in Breath of the WildĬoreinit: Fixed regression from 1.26.2b which broke MK8 save games Vulkan: More tweaks to synchronization code.
Cemu hook compatible with cemu 1.7.5 1080p#
H264: Various internal tweaks, including support for modded 1080p videos on Breath of the Wild H264: Fix a rare race condition which could cause video decoding to get stuck
General: Restored compatibility with Cemuhook's H264 decoder (affects Cemuhook version 0.5.7.6 and earlier)Ĭoreinit: Fixed an issue where some games were unable to create new saves Input: Fix broken touch and software keyboard input